AI Insights · Timothy · January 2022
Top 5 Crime Games Performance on Unified Platform in Switzerland Q4 2021
Explore the performance trends of the top 5 crime games in Switzerland during Q4 2021, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, crime games in Switzerland displayed varied performance metrics across weekly downloads, revenue, and active users. Below is a detailed look at the top 5 games in this category.
June’s Journey: Hidden Objects from wooga saw a fluctuating but generally upward trend in weekly revenue, peaking at around $52K in mid-December. Weekly downloads showed a slight increase towards the end of the quarter, reaching approximately 405 in the last week of December. Active users remained stable throughout, hovering around 14K.
The Grand Mafia by Phantix Games experienced some highs and lows in weekly revenue, with a notable peak at around $52K at the end of September and another high at approximately $37K in mid-December. Weekly downloads saw a significant rise in the last week of December, reaching about 1.4K. Active users increased steadily, culminating at approximately 7.4K in the final week.
Mafia City: War of Underworld, also from Phantix Games, had a consistent revenue stream, with a peak of around $31K in mid-December. Weekly downloads steadily increased over the quarter, reaching about 607 by the end of December. Active user numbers were relatively stable, with a slight increase to approximately 3.5K in the final week.
Manor Matters from Playrix saw a mixed revenue performance, peaking at around $12K at the end of October. Downloads showed a significant rise in mid-December, reaching about 983, with a slight dip towards the end of the month. Active users displayed a steady trend, remaining around 13.5K by the end of December.
Idle Mafia by DianDian Interactive Holding had a relatively stable revenue trend, peaking at approximately $8.2K in the last week of December. Weekly downloads were modest, with a slight increase towards the end of the quarter, reaching around 287. Active users remained fairly stable, with a slight increase to approximately 2K in the final week.
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